How to Configure Google Firebase Cloud Messaging Service


Google lets you push notifications through its Firebase Cloud Messaging service (FCM). FCM is a multi-platform service available on Android, iOS, and Web based applications. In this tutorial, you'll learn how to set up your application with FCM, enable push notifications, and get your GameSparks game set up to allow it to send notifications to your players on your behalf.

The GameSparks implementation for Firebase Cloud Messaging supports both data messaging and notifications. For more information on Firebase messaging, see here.

IMPORTANT! Google Cloud Messaging? If you are wondering about using Google's Cloud Messaging service for push notifications, this service has now been deprecated by Google and you must use their Firebase Cloud Messaging as detailed in this tutorial.

Creating your Application on Firebase

Firstly, you need to set up an application with Firebase:

Finding your FCM Server Key

Once your app has been created:

1. Click the Settings button (the cog icon under your project name) and then select Project settings:

2. Click the CLOUD MESSAGING tab and you'll see your key:

Configuring your GameSparks Game

Now that you have the Server key, it's time to configure your GameSparks game to enable us to send push notifications on your behalf.

1. Navigate to Configurator > Integrations and select Google (Your game must have Google integration enabled):

2. Click Edit.

3. Scroll down the edit page and enter the Server key from the Firebase Console into the FCM Server Key field.

4. Under FCM Message Template, create a message template, here's our example:

  "notification": {
  "title": "${title}",
  "body": "${summary}"

This means that the content of the push notifications will be determined by your configuration of the particular message at Configurator > Messages. For example, here we've configured the AchievementEarnedMessage on the Standard Messages tab:

5. Click Save.

That's all there is to it! Your GameSparks game is now configured to send push notifications to your players on your behalf.

Custom Content Messages? Alternatively, you might want to configure an FCM push notification message to have custom content taken from Cloud Code. For how to do this, see below.

Implementing FCM on your Application

The details of the FCM implementation for your app are beyond the scope of this tutorial, but there are excellent resources available to help you get going with this - check out the official Firebase documentation as a great place to start. This covers how to register your player's device with FCM depending on your platform.

Registering a Device for Push Notifications

The final step required to actually deliver a push notification is for the GameSparks service to be able to identify your player's device to be able to send the notifications. This is accomplished with a PushRegistrationRequest.

For an authenticated player in the GameSparks Test Harness, send:


"@class": ".PushRegistrationRequest",
"deviceOS": "FCM",


Where DEVICE_REGISTRATION_ID is the registration id returned from the call to:

Platform/Language Call
Android FirebaseInstanceID.getToken()
iOS/OC NSString *refreshedToken = [[FIRInstanceID instanceID] token];
iOS/Swift let token = FIRInstanceID.instanceID().token()!
Web firebase.messaging()

The GameSparks platform is now capable of pushing messages to this player, even while they're not playing your game. For more details on push notifications within the GameSparks platform, check out Messaging.

Custom Content for FCM Push Notifications

You can set things up for your FCM push notifications so that the content of the message is taken from Cloud Code instead of from the message configuration:

1. Create an Event.

2. In your Event's Cloud Code, create a message and send a message. Here's our example:

var msg = Spark.message(null);
msg.setMessageData({"title":"test title","body":"test body"});

3. Head over to the Messages section in Configurator.

4. To use the script message's custom data in a push notification scroll down to your FCM template for ScriptMessage and enter the following:

  "notification": {
  "title": "${data.title}",
  "body": "${data.body}"

The data object is created when sending a message through Cloud Code. Our data object has two string values, title and body. These values are set by you.

5. Run your app on your mobile device and call the Event in app or through the Test Harness. Your message and title should appear as a notification on your phone.