Virtual Goods

In the GameSparks platform, a Virtual Good is any in-game asset that can be awarded, accumulated, or bought. This would cover XP points and in-game Currencies, as well as specific goods that deliver benefits in-game (convenience, customization, competitive advantage, and so on). Virtual Goods:

FAQs? You can review Frequently Asked Questions about creating and managing your Virtual Goods.

Managing Virtual Goods Configurations

The Configurator > Virtual Goods page displays the list of Virtual Goods and allows you to create new Virtual Goods and edit or delete existing ones:

You can use the following options (highlighted above):

Creating a Virtual Good Configuration

Click to Add a new Virtual Good. The Add Virtual Good page opens:

Virtual Good Segment Configuration

Click Segment to apply a segmentation query to the Virtual Good. This means that if the segmentation query applies to a player, that player receives the values you configure here - Currencies and Product IDs - instead of the values you have set in the main Virtual Good configuration:

In this example, any player to which COIN_SEG_QUERY applies receives a Tin coin - valued at 5 for Currencies 1, 2, and 3 - instead of a Copper coin - valued at 10 for Currencies 1, 2, and 3.

Note: You can disable the Segment Configuration even if you have not disabled the Virtual Good. This means that any players to which the query applies will not be able to buy the Virtual Good.

Segmentation - More Details? For more information on how to set up and work with segmented Virtual Goods, see Segments.