WeChatConnectRequest
Allows a WeChat access token to be used as an authentication mechanism.
Once authenticated the platform can determine the current players details from the WeChat platform and store them within GameSparks.
If the WeChat user is already linked to a player, the current session will switch to the linked player.
If the current player has previously created an account using either DeviceAuthenticationRequest or RegistrationRequest AND the WeChat user is not already registered with the game, the WeChat user will be linked to the current player.
If the current player has not authenticated and the WeChat user is not known, a new player will be created using the WeChat details and the session will be authenticated against the new player.
If the WeChat user is already known, the session will switch to being the previously created user.
Request Parameters
Parameter | Required | Type | Description |
---|---|---|---|
accessToken | No | string | The access token sould be obtained from WeChat |
doNotCreateNewPlayer | No | boolean | Indicates whether the server should return an error if a new player would have been registered, rather than creating the player. Defaults to false. |
doNotLinkToCurrentPlayer | No | boolean | Indicates that the server should not try to link the external profile with the current player. If false, links the external profile to the currently signed in player. If true, creates a new player and links the external profile to them. Defaults to false. |
errorOnSwitch | No | boolean | Indicates whether the server should return an error if an account switch would have occurred, rather than switching automatically. Defaults to false. |
language | No | string | The player's language |
openId | No | string | The open ID corresponding to the WeChat user |
segments | No | JSON | An optional segment configuration for this request. |
switchIfPossible | No | boolean | Indicates that the server should switch to the supplied profile if it isalready associated to a player. Defaults to false. |
syncDisplayName | No | boolean | Indicates that the associated players displayName should be kept in syn with this profile when it's updated by the external provider. |
Response Parameters
A response containing the auth token
Parameter | Type | Description |
---|---|---|
authToken | string | 44b297a8-162a-4220-8c14-dad9a1946ad2 |
displayName | string | The player's display name |
newPlayer | boolean | Indicates whether the player was created as part of this request |
scriptData | ScriptData | A JSON Map of any data added either to the Request or the Response by your Cloud Code |
switchSummary | Player | A summary of the player that would be switched to. Only returned as part of an error response for a request where automatic switching is disabled. |
userId | string | The player's id |
Nested types
ScriptData
A collection of arbitrary data that can be added to a message via a Cloud Code script.
Parameter | Type | Description |
---|---|---|
myKey | string | An arbitrary data key |
myValue | JSON | An arbitrary data value. |
Player
A nested object that represents a player.
Parameter | Type | Description |
---|---|---|
achievements | string[] | The achievements of the Player |
displayName | string | The display name of the Player |
externalIds | JSON | The external Id's of the Player |
id | string | The Id of the Player |
online | boolean | The online status of the Player |
scriptData | JSON | The script data of the Player |
virtualGoods | string[] | The virtual goods of the Player |
Error Codes
Key | Value | Description |
---|---|---|
accessToken | ACCOUNT_ALREADY_LINKED | The current user has a WeChat profile and it's not the profile they have just tried to log in with |
accessToken | NOTAUTHENTICATED | The system was unable to authenticate the token |
accessToken | REQUIRED | The accessToken is missing |
openId | REQUIRED | The openId is missing |
authentication | COPPA restricted | Social authentications are not allowed on COPPA compliant credentials due to social accounts containing personally identifiable information |
Code Samples
C#
using GameSparks.Api;
using GameSparks.Api.Requests;
using GameSparks.Api.Responses;
...
new WeChatConnectRequest()
.SetAccessToken(accessToken)
.SetDoNotCreateNewPlayer(doNotCreateNewPlayer)
.SetDoNotLinkToCurrentPlayer(doNotLinkToCurrentPlayer)
.SetErrorOnSwitch(errorOnSwitch)
.SetLanguage(language)
.SetOpenId(openId)
.SetSegments(segments)
.SetSwitchIfPossible(switchIfPossible)
.SetSyncDisplayName(syncDisplayName)
.Send((response) => {
string authToken = response.AuthToken;
string displayName = response.DisplayName;
bool? newPlayer = response.NewPlayer;
GSData scriptData = response.ScriptData;
AuthenticationResponse._Player switchSummary = response.SwitchSummary;
string userId = response.UserId;
});
ActionScript 3
import com.gamesparks.*;
import com.gamesparks.api.requests.*;
import com.gamesparks.api.responses.*;
import com.gamesparks.api.types.*;
...
gs.getRequestBuilder()
.createWeChatConnectRequest()
.setAccessToken(accessToken)
.setDoNotCreateNewPlayer(doNotCreateNewPlayer)
.setDoNotLinkToCurrentPlayer(doNotLinkToCurrentPlayer)
.setErrorOnSwitch(errorOnSwitch)
.setLanguage(language)
.setOpenId(openId)
.setSegments(segments)
.setSwitchIfPossible(switchIfPossible)
.setSyncDisplayName(syncDisplayName)
.send(function(response:com.gamesparks.api.responses.AuthenticationResponse):void {
var authToken:String = response.getAuthToken();
var displayName:String = response.getDisplayName();
var newPlayer:Boolean = response.getNewPlayer();
var scriptData:ScriptData = response.getScriptData();
var switchSummary:Player = response.getSwitchSummary();
var userId:String = response.getUserId();
});
Objective-C
#import "GS.h"
#import "GSAPI.h"
...
GSWeChatConnectRequest* request = [[GSWeChatConnectRequest alloc] init];
[request setAccessToken:accessToken;
[request setDoNotCreateNewPlayer:doNotCreateNewPlayer;
[request setDoNotLinkToCurrentPlayer:doNotLinkToCurrentPlayer;
[request setErrorOnSwitch:errorOnSwitch;
[request setLanguage:language;
[request setOpenId:openId;
[request setSegments:segments;
[request setSwitchIfPossible:switchIfPossible;
[request setSyncDisplayName:syncDisplayName;
[request setCallback:^ (GSAuthenticationResponse* response) {
NSString* authToken = [response getAuthToken];
NSString* displayName = [response getDisplayName];
BOOL newPlayer = [response getNewPlayer];
NSDictionary* scriptData = [response getScriptData];
GSPlayer* switchSummary = [response getSwitchSummary];
NSString* userId = [response getUserId];
}];
[gs send:request];
C++
#include <GameSparks/generated/GSRequests.h>
using namespace GameSparks::Core;
using namespace GameSparks::Api::Responses;
using namespace GameSparks::Api::Requests;
...
void WeChatConnectRequest_Response(GS& gsInstance, const AuthenticationResponse& response) {
gsstl::string authToken = response.getAuthToken();
gsstl::string displayName = response.getDisplayName();
Optional::t_BoolOptional newPlayer = response.getNewPlayer();
GSData scriptData = response.getScriptData();
Types::Player* switchSummary = response.getSwitchSummary();
gsstl::string userId = response.getUserId();
}
......
WeChatConnectRequest request(gsInstance);
request.SetAccessToken(accessToken)
request.SetDoNotCreateNewPlayer(doNotCreateNewPlayer)
request.SetDoNotLinkToCurrentPlayer(doNotLinkToCurrentPlayer)
request.SetErrorOnSwitch(errorOnSwitch)
request.SetLanguage(language)
request.SetOpenId(openId)
request.SetSegments(segments)
request.SetSwitchIfPossible(switchIfPossible)
request.SetSyncDisplayName(syncDisplayName)
request.Send(WeChatConnectRequest_Response);
Java
import com.gamesparks.sdk.api.autogen.GSRequestBuilder.WeChatConnectRequest;
import com.gamesparks.sdk.api.autogen.GSResponseBuilder.AuthenticationResponse;
import com.gamesparks.sdk.api.autogen.GSTypes.*;
import com.gamesparks.sdk.api.GSEventListener;
...
gs.getRequestBuilder().createWeChatConnectRequest()
.setAccessToken(accessToken)
.setDoNotCreateNewPlayer(doNotCreateNewPlayer)
.setDoNotLinkToCurrentPlayer(doNotLinkToCurrentPlayer)
.setErrorOnSwitch(errorOnSwitch)
.setLanguage(language)
.setOpenId(openId)
.setSegments(segments)
.setSwitchIfPossible(switchIfPossible)
.setSyncDisplayName(syncDisplayName)
.send(new GSEventListener<AuthenticationResponse>() {
@Override
public void onEvent(AuthenticationResponse response) {
String authToken = response.getAuthToken();
String displayName = response.getDisplayName();
Boolean newPlayer = response.getNewPlayer();
Player switchSummary = response.getSwitchSummary();
String userId = response.getUserId();
}
});
Cloud Code
var request = new SparkRequests.WeChatConnectRequest();
request.accessToken = ...;
request.doNotCreateNewPlayer = ...;
request.doNotLinkToCurrentPlayer = ...;
request.errorOnSwitch = ...;
request.language = ...;
request.openId = ...;
request.segments = ...;
request.switchIfPossible = ...;
request.syncDisplayName = ...;
var response = request.Send();
var authToken = response.authToken;
var displayName = response.displayName;
var newPlayer = response.newPlayer;
var scriptData = response.scriptData;
var switchSummary = response.switchSummary;
var userId = response.userId;