MatchNotFoundMessage
A message indicating that no suitable match was found during the configured time
Request Parameters
Parameter | Required | Type | Description |
---|---|---|---|
matchGroup | No | string | The group the player was assigned in the matchmaking request |
matchShortCode | No | string | The shortCode of the match type this message for |
messageId | No | string | A unique identifier for this message. |
notification | No | boolean | Flag indicating whether this message could be sent as a push notification or not. |
participantData | No | JSON | A JSON Map of any data that was associated to this user |
scriptData | No | ScriptData[] | ScriptData is arbitrary data that can be stored in a message by a Cloud Code script. |
subTitle | No | string | A textual title for the message. |
summary | No | string | A textual summary describing the message's purpose. |
title | No | string | A textual title for the message. |
Nested types
ScriptData
A collection of arbitrary data that can be added to a message via a Cloud Code script.
Parameter | Type | Description |
---|---|---|
myKey | string | An arbitrary data key |
myValue | JSON | An arbitrary data value. |
Code Samples
C#
MatchNotFoundMessage.Listener = (message) => {
string matchGroup = message.MatchGroup;
string matchShortCode = message.MatchShortCode;
string messageId = message.MessageId;
bool? notification = message.Notification;
GSData participantData = message.ParticipantData;
GSEnumerable<GSData> scriptData = message.ScriptData;
string subTitle = message.SubTitle;
string summary = message.Summary;
string title = message.Title;
};
ActionScript 3
gs.getMessageHandler().setHandler(
".MatchNotFoundMessage",
function (message:MatchNotFoundMessage):void {
var matchGroup:String = message.getMatchGroup();
var matchShortCode:String = message.getMatchShortCode();
var messageId:String = message.getMessageId();
var notification:Boolean = message.getNotification();
var participantData:Object = message.getParticipantData();
var scriptData:Vector.<ScriptData> = message.getScriptData();
var subTitle:String = message.getSubTitle();
var summary:String = message.getSummary();
var title:String = message.getTitle();
}
);
Objective-C
[listener onGSMatchNotFoundMessage:^(GSMatchNotFoundMessage* message) {
NSString* matchGroup = [message getMatchGroup];
NSString* matchShortCode = [message getMatchShortCode];
NSString* messageId = [message getMessageId];
BOOL notification = [message getNotification];
NSDictionary* participantData = [message getParticipantData];
NSArray* scriptData = [message getScriptData];
NSString* subTitle = [message getSubTitle];
NSString* summary = [message getSummary];
NSString* title = [message getTitle];
}];
Java
gs.getMessageHandler().setMatchNotFoundMessageListener(
new GSEventConsumer<MatchNotFoundMessage>() {
public void onEvent(MatchNotFoundMessage message) {
String matchGroup = message.getMatchGroup();
String matchShortCode = message.getMatchShortCode();
String messageId = message.getMessageId();
Boolean notification = message.getNotification();
GSData participantData = message.getParticipantData();
String subTitle = message.getSubTitle();
String summary = message.getSummary();
String title = message.getTitle();
}
}
);
C++
using namespace GameSparks::Core;
using namespace GameSparks::Api::Messages;
...
void OnMatchNotFoundMessage(GS& gsInstance, const MatchNotFoundMessage& message)
{
gsstl::string matchGroup = message.getMatchGroup();
gsstl::string matchShortCode = message.getMatchShortCode();
gsstl::string messageId = message.getMessageId();
Optional::t_BoolOptional notification = message.getNotification();
GSData participantData = message.getParticipantData();
gsstl:vector<GSData> scriptData = message.getScriptData();
gsstl::string subTitle = message.getSubTitle();
gsstl::string summary = message.getSummary();
gsstl::string title = message.getTitle();
}
...
GS.SetMessageListener(OnMatchNotFoundMessage);